Attributes (Axis and Allies)#

Attributes give buildings or regiments certain bonuses, some are automatic, some are purchased via upgrades.

Advanced Armored Training#

Vehicles: Current Morale +3. Researched at a Corps HQ.

Advanced Infantry Training#

Infantry: +1 to Current Morale. Researched at a Corps HQ.

Aircraft Superchargers#

Aircraft: Maximum Speed +25%. Researched at an Airfield.

Air Superiority#

Fighter: Attack +10 and Defense +5. Researched at an Airfield.

Ammunition Production#

This only increase the ammo production of Engineer Brigade by 5. Researched at an Engineer Brigade.

Banzai Infantry#

Allows Japanese Infantry HQs to recruit Banzai Infantry. Researched at an Artillery Brigade.

Buildings#

Immune to Radiation, AP Damage Resistance +20%

Broken Formation#

When routed, Speed +25%, attack efficiency -50%.

Bunkers#

Gun and Explosive Resistance +20%. Applied automatically on all bunkers.

City (Infantry)#

Infantries within city limits: Defense +4, AP Resistance +20%.

City (Vehicles)#

Vehicles within city limits: Gun Vulnerability +20%.

Conscription#

Infantry HQs: Recruit Cost -20%. Researched at a Corps HQ.

Construction Battalions#

Engineers Repair +3. Researched at an Engineer Brigade.

Decaying#

-10 HP every second. This is what makes Supply Drops temporary.

Diesel Engines#

Tanks Max Speed +15%. Researched at a Motor Pool.

Engaged#

Automatically applied when attacking, Maximum Speed +25% .

Entrenchment#

All Regiments Entrenchment Rate +25%. Researched at an Engineer Brigade.

Flame Tanks#

Allows British Armor HQs to recruit Flame Tanks. Researched at a Motor Pool.

Flamethrower Infantry#

Allows USA Infantry HQs: to recruit Flamethrower Infantry. Researched at a Motor Pool.

Foraging#

All Regiments: Resupply Rate +15%. Researched at a Corps HQ.

Forest (Infantry)#

Infantry: Defense +4, AP Resistance +20%, Max Speed to Slow when in forest.

Forest (Vehicle)#

Vehicles: Gun Vulnerability +20%, Max Speed to Slow when in forest.

Garand Semi-Auto Rifle#

Infantry Rifles Attack Speed +20%. Researched at a Corps HQ.

Goliath Remote Bombs#

Allows German Infantry HQs to recruit Goliath Infantry regiments. Researched at a Motor Pool.

Guarding#

Happens when you assign an regiment to guard another. +25% control range. Good to provide automatic artillery bombardment.

Gyrostabilized Tank Guns#

Tanks Attack +10. Can be Researched at an Artillery Brigade.

Heavy Tanks#

Grants Armor HQs the ability to recruit Heavy Tanks. Researched at a:ref:Motor Pool <axis_and_allies_buildings_motor_pool>.

Improved AT Weapons#

Anti-Tank Infantry: Attack +10. Researched at a Motor Pool.

Improved Fire Control#

Artillery Attack Speed +25%. Researched at an Artillery Brigade.

Improved Fortifications#

Bunkers: AP Resistance +25%, Explosive Resistance +25%, Researched at an Engineer Brigade.

Improved Logistics#

Detection and supply range +5 for all buildings and units. Researched at a Corps HQ.

Improved Machine Guns#

MG weapons Attack +4. Affects regiments with MG infantry, bunkers, MG halftracks, fighters and HQs. Researched at a Corps HQ.

Improved Mortars#

Artillery units in regiments: Attack +5, Attack Speed +20%. Researched at a Artillery Brigade.

Improved Reconnaissance#

Aircraft: Detection Range +5. Researched at an Airfield.

Increased Payload#

Bombers: Attack +15. Researched at an Airfield.

Infantry#

Each individual infantry’s AP Resistance +20%.

Certain upgrades and attributes apply to infantries.

Infantry Entrenchment#

After resting for some time, infantry Defense +4, AP Resistance +40%, Explosive Resistance +40%, Morale Loss Speed -50%.

Jungle (Infantry)#

When in jungles, infantry: Defense +4, AP Resistance +20% and Max Speed to Slow.

Jungle (Vehicles)#

When in jungles, vehicles: Gun Vulnerability +20% and Max Speed to Slow.

Kneeling#

When infantries are attacked into kneeling, -20% speed.

King Tiger Tank#

Allows German Armor HQs to recruit King Tiger Tank regiments. Researched at a Motor Pool.

Lightly Equipped#

Recon Infantry Regiments ` have this, the description says trailblazing. Not sure what it does.

Long Range Artillery#

Artillery Projectile Ability Range +6, Bombard Ability Range +6. Researched at an Artillery Brigade.

M7 Rifle Grenades#

Enables USA Infantry HQs to deploy Assault Infantry regiments. Researched at an Artillery Brigade.

Marksmanship Training#

Infantry: Attack +2. Researched at Corps HQ.

Mechanical Reliability#

Vehicles: Health +10%. Researched at a Motor Pool.

Mechanized Production#

Mechanized HQs recruit cost -15%. Researched at a Motor Pool.

Military Surplus#

Money Production +5 for those with money production. Researched at a Corps HQ.

Napalm#

Bombers: Attack +15 Flame Damage. +1.5 Morale Dmg. Researched at an Airfield.

No Upkeep#

You are not going to pay for the upkeep. E.g. when you start a game with some units, they will not cost you.

Generally speaking you should sell those to build a few recons to capture cities, despite that the replacement will cost you.

Oil Production#

This only increase the oil production of Engineer Brigade by 5. Researched at an Engineer Brigade.

Panzerfausts#

Anti-Tank Infantry: Attack +15. Researched at an Motor Pool.

Plentiful Ammunition#

Regiments Resupply Rate +10. Researched at an Artillery Brigade.

Prone#

-60% max speed.

Proximity Fuses#

AA weapons Attack +10. Researched at an Engineer Brigade.

Recon#

Recon Infantry Regiments automatically get Detection Range +12 and Current Morale +3.

Repairing#

Citybuildings self heal by 5 HP per second. Cities can be temporarily neutralized but never destroyed. They will rebuild themselves over time.

Rocket Truck#

Allow USSR Mechanized HQs to build Rocket Truck Regiments and Armor HQs to build Armored Rocket Truck Regiments. Researched at an Artillery Brigade.

Saboteur Decay#

Secret Agents: -2 HP Every Second, no upkeep. This is what made them temporary.

Sand/Snow (Infantry)#

Infantry: Speed limit is slow on Sand Or Snow.

Sand/Snow (Vehicles)#

Vehicles: Speed limit is Medium on Sand Or Snow.

Sand Bagged#

Buildings targeted by the Sandbagging Special Operation <_axis_and_allies_special_operations> have Gun Resistance, AP Resistance and Explosive Resistance +40%

SAS Commandos#

Allows British Airborne HQs to recruit :SAS Commandos. Researched at a Corps HQ.

Schurzen#

German Tanks: AP Resistance +15%. Researched at a Motor Pool building.

Small Target#

Goliath B1s have this attribute, AP resistance +40%, Gun resistance -20%.

Self-Sealing Fuel Tanks#

Aircraft Defense +20. Researched at an Airfield.

Sniper Rifles#

Allows USSR Infantry HQs to recruit Snipers and Japanese Infantry HQs to recruit Commandos. Researched at a Corps HQ.

Special Forces#

Infantry: Attack & Defense +1, Health +10%. Researched at a Corps HQ.

Stealthy#

Russian Saboteur: Gun Resistance +40%.

Tankette#

Allows Japanese Mechanized HQ and Armor HQs to recruit Tankettes. Researched at a Motor Pool.

Tank Production#

Armor HQs recruit cost -10%. Researched at an Artillery Brigade. Generally pays itself if your battle involve more than 10 tank regiments.

Tanks#

All tank units start with Gun Resistance +20% and Explosive Resistance +20% (added on top of the Vehicles resistances).

Targeted#

-10% Speed. This automatically applies when a unit is engaged by enemies.

Vehicle Entrenchment#

When rested, Vehicles Defense+4, AP Resistance +20%, Explosive Resistance +20%, Morale Loss +50% slower

Vehicles#

Vehicles have the following resistances by default: Gun +40%, Explosive +20%. This includes building trucks.

Certain upgrades and attributes apply to vehicles.