Attributes (Axis and Allies)#
Attributes give buildings or regiments certain bonuses, some are automatic, some are purchased via upgrades.
Advanced Armored Training#
Advanced Infantry Training#
Aircraft Superchargers#
Aircraft: Maximum Speed +25%. Researched at an Airfield.
Air Superiority#
Fighter: Attack +10 and Defense +5. Researched at an Airfield.
Ammunition Production#
This only increase the ammo production of Engineer Brigade by 5. Researched at an Engineer Brigade.
Banzai Infantry#
Allows Japanese Infantry HQs to recruit Banzai Infantry. Researched at an Artillery Brigade.
Buildings#
Immune to Radiation, AP Damage Resistance +20%
Broken Formation#
When routed, Speed +25%, attack efficiency -50%.
Bunkers#
Gun and Explosive Resistance +20%. Applied automatically on all bunkers.
City (Infantry)#
Infantries within city limits: Defense +4, AP Resistance +20%.
City (Vehicles)#
Vehicles within city limits: Gun Vulnerability +20%.
Conscription#
Infantry HQs: Recruit Cost -20%. Researched at a Corps HQ.
Construction Battalions#
Engineers Repair +3. Researched at an Engineer Brigade.
Decaying#
-10 HP every second. This is what makes Supply Drops temporary.
Diesel Engines#
Tanks Max Speed +15%. Researched at a Motor Pool.
Engaged#
Automatically applied when attacking, Maximum Speed +25% .
Entrenchment#
All Regiments Entrenchment Rate +25%. Researched at an Engineer Brigade.
Flame Tanks#
Allows British Armor HQs to recruit Flame Tanks. Researched at a Motor Pool.
Flamethrower Infantry#
Allows USA Infantry HQs: to recruit Flamethrower Infantry. Researched at a Motor Pool.
Foraging#
All Regiments: Resupply Rate +15%. Researched at a Corps HQ.
Forest (Infantry)#
Infantry: Defense +4, AP Resistance +20%, Max Speed to Slow when in forest.
Forest (Vehicle)#
Vehicles: Gun Vulnerability +20%, Max Speed to Slow when in forest.
Garand Semi-Auto Rifle#
Infantry Rifles Attack Speed +20%. Researched at a Corps HQ.
Goliath Remote Bombs#
Allows German Infantry HQs to recruit Goliath Infantry regiments. Researched at a Motor Pool.
Guarding#
Happens when you assign an regiment to guard another. +25% control range. Good to provide automatic artillery bombardment.
Gyrostabilized Tank Guns#
Tanks Attack +10. Can be Researched at an Artillery Brigade.
Heavy Tanks#
Grants Armor HQs the ability to recruit Heavy Tanks. Researched at a:ref:Motor Pool <axis_and_allies_buildings_motor_pool>.
Improved AT Weapons#
Anti-Tank Infantry: Attack +10. Researched at a Motor Pool.
Improved Fire Control#
Artillery Attack Speed +25%. Researched at an Artillery Brigade.
Improved Fortifications#
Bunkers: AP Resistance +25%, Explosive Resistance +25%, Researched at an Engineer Brigade.
Improved Logistics#
Detection and supply range +5 for all buildings and units. Researched at a Corps HQ.
Improved Machine Guns#
MG weapons Attack +4. Affects regiments with MG infantry, bunkers, MG halftracks, fighters and HQs. Researched at a Corps HQ.
Improved Mortars#
Artillery units in regiments: Attack +5, Attack Speed +20%. Researched at a Artillery Brigade.
Improved Reconnaissance#
Aircraft: Detection Range +5. Researched at an Airfield.
Increased Payload#
Bombers: Attack +15. Researched at an Airfield.
Infantry#
Each individual infantry’s AP Resistance +20%.
Certain upgrades and attributes apply to infantries.
Infantry Entrenchment#
After resting for some time, infantry Defense +4, AP Resistance +40%, Explosive Resistance +40%, Morale Loss Speed -50%.
Jungle (Infantry)#
When in jungles, infantry: Defense +4, AP Resistance +20% and Max Speed to Slow.
Jungle (Vehicles)#
When in jungles, vehicles: Gun Vulnerability +20% and Max Speed to Slow.
Kneeling#
When infantries are attacked into kneeling, -20% speed.
King Tiger Tank#
Allows German Armor HQs to recruit King Tiger Tank regiments. Researched at a Motor Pool.
Lightly Equipped#
Recon Infantry Regiments ` have this, the description says trailblazing. Not sure what it does.
Long Range Artillery#
Artillery Projectile Ability Range +6, Bombard Ability Range +6. Researched at an Artillery Brigade.
M7 Rifle Grenades#
Enables USA Infantry HQs to deploy Assault Infantry regiments. Researched at an Artillery Brigade.
Marksmanship Training#
Mechanical Reliability#
Vehicles: Health +10%. Researched at a Motor Pool.
Mechanized Production#
Mechanized HQs recruit cost -15%. Researched at a Motor Pool.
Military Surplus#
Money Production +5 for those with money production. Researched at a Corps HQ.
Napalm#
Bombers: Attack +15 Flame Damage. +1.5 Morale Dmg. Researched at an Airfield.
No Upkeep#
You are not going to pay for the upkeep. E.g. when you start a game with some units, they will not cost you.
Generally speaking you should sell those to build a few recons to capture cities, despite that the replacement will cost you.
Oil Production#
This only increase the oil production of Engineer Brigade by 5. Researched at an Engineer Brigade.
Panzerfausts#
Anti-Tank Infantry: Attack +15. Researched at an Motor Pool.
Plentiful Ammunition#
Regiments Resupply Rate +10. Researched at an Artillery Brigade.
Prone#
-60% max speed.
Proximity Fuses#
AA weapons Attack +10. Researched at an Engineer Brigade.
Recon#
Recon Infantry Regiments automatically get Detection Range +12 and Current Morale +3.
Repairing#
Citybuildings self heal by 5 HP per second. Cities can be temporarily neutralized but never destroyed. They will rebuild themselves over time.
Rocket Truck#
Allow USSR Mechanized HQs to build Rocket Truck Regiments and Armor HQs to build Armored Rocket Truck Regiments. Researched at an Artillery Brigade.
Saboteur Decay#
Secret Agents: -2 HP Every Second, no upkeep. This is what made them temporary.
Sand/Snow (Infantry)#
Infantry: Speed limit is slow on Sand Or Snow.
Sand/Snow (Vehicles)#
Vehicles: Speed limit is Medium on Sand Or Snow.
Sand Bagged#
Buildings targeted by the Sandbagging Special Operation <_axis_and_allies_special_operations> have Gun Resistance, AP Resistance and Explosive Resistance +40%
SAS Commandos#
Allows British Airborne HQs to recruit :SAS Commandos. Researched at a Corps HQ.
Schurzen#
German Tanks: AP Resistance +15%. Researched at a Motor Pool building.
Small Target#
Goliath B1s have this attribute, AP resistance +40%, Gun resistance -20%.
Self-Sealing Fuel Tanks#
Aircraft Defense +20. Researched at an Airfield.
Sniper Rifles#
Allows USSR Infantry HQs to recruit Snipers and Japanese Infantry HQs to recruit Commandos. Researched at a Corps HQ.
Special Forces#
Infantry: Attack & Defense +1, Health +10%. Researched at a Corps HQ.
Stealthy#
Russian Saboteur: Gun Resistance +40%.
Tankette#
Allows Japanese Mechanized HQ and Armor HQs to recruit Tankettes. Researched at a Motor Pool.
Tank Production#
Armor HQs recruit cost -10%. Researched at an Artillery Brigade. Generally pays itself if your battle involve more than 10 tank regiments.
Tanks#
All tank units start with Gun Resistance +20% and Explosive Resistance +20% (added on top of the Vehicles resistances).
Targeted#
-10% Speed. This automatically applies when a unit is engaged by enemies.
Vehicle Entrenchment#
When rested, Vehicles Defense+4, AP Resistance +20%, Explosive Resistance +20%, Morale Loss +50% slower
Vehicles#
Vehicles have the following resistances by default: Gun +40%, Explosive +20%. This includes building trucks.
Certain upgrades and attributes apply to vehicles.