Parts (Front Mission 1)#

In Front Mission, wanzers can be customized with parts. Parts can have the following attributes:

  • DF: defense (effective HP = defense * HP)

  • HP: hit points

  • Hit: Accuracy, only used when a weapon is in grip (multiplied with the weapon’s Hit).

  • Engine: power output

  • Move: movement points

  • Weight: how much it costs engine output

  • Int Weapon: the part’s built-in weapon, used when another weapon is not in grip. Some parts allow another weapon (e.g. normal arms come with a melee weapon but you can add a grip), some don’t (e.g. mobile weapons, claws or gun hands)

Body#

Body provides engine support. When the body is destroyed, the wanzer is defeated and withdraw from the battle. You will get a movement bonus when weight/power ratio is low. When the W/P ration is

  • 90% or higher, no bonus

  • 80%-89% : 1 movement point

  • 70%-79% :2 movement points

  • 60%-69% : 3 movement points

  • 50%-59% : 4 movement points

  • <50% : 5 movement points

You want high HP for tanks and high output for attackers that carry a lot of weapons.

Arm#

There are zero to two Arms per wanzer. When an arm is destroyed, you cannot use grip or shoulder weapons on that arm without repairing.

You want high hit arm for attackers and high HP arm for tanks.

There are two kinds of hit values on an arm, one is with equipped weapon, and one is without. The hit value of the arm affects grip and shoulder weapons. The integrated weapon hit affects integrated weapons only.

Leg#

Leg decides your movement type and speed. When the leg is destroyed, the unit will have very limited movement. Actual range depends on leg type (or lack thereof) and the terrain.

Normal legs are usually the slowest except for rivers, rocks and beaches, but they can get up and down multiple elevation levels. Hover does not slowdown in beaches and rivers, and they are faster than others in jungles, woods and rocks, the only drawback being unable to move multiple elevation levels. Tires are usually the fastest on flat terrains, but slow in desert, jungle, river rock and woods. Treads are normally an equal or slower version of tire, but they are a little faster than tire in deserts.

Although tanks need high HP legs, usually you just want highest movement ones as they need to run to the front to absorb damage and use items to reduce damage taken.

Backpacks#

Backpacks can increase item storage and range in addition to power output.

CPU#

CPU increases hit/avoid rate. See Computers

The most expensive part is usually the best option for everyone, if you can afford. If not, better grind the colosseum for more money as you can upgrade pilot skills in the process.